Underlord

Underlord

Underlord is a melee strength hero in Dota 2, played as support, nuker, disabler.

Base stats

Attack range
200
Attack type
Melee
Base armor
3
Base attack
37–43
Move speed
290
Primary attribute
Strength

Derived

Weakest matchups

Ursa 37.2% ±6.5 n=145
Phoenix 38.1% ±6.8 n=134
Clockwerk 40.0% ±7.3 n=120
Largo 40.3% ±7.3 n=119
Dawnbreaker 40.9% ±7.6 n=110
Rubick 41.0% ±6.0 n=178
Hoodwink 41.1% ±5.4 n=219
Slardar 41.4% ±6.2 n=169
Pudge 41.7% ±7.9 n=103
Snapfire 42.4% ±6.4 n=158
Windranger 42.6% ±6.5 n=155
Shadow Demon 43.0% ±6.6 n=151
Shadow Fiend 44.6% ±5.2 n=249

Win rate by bracket

Herald 50.9% n=2,821
Guardian 50.2% n=10,807
Crusader 49.9% n=23,695
Archon 49.2% n=42,706
Legend 47.6% n=51,607
Ancient 46.5% n=28,696
Divine 46.0% n=16,287

Skill bracket skew

Herald → Divine -4.9 pts — weaker in higher brackets

Analysis

Underlord is the clearest counter-example on this site to the idea that a matchup table and a bracket curve tell different stories. Here they tell the same one, loudly.

The win rate falls from 50.9% in Herald to 46.0% in Divine, dropping below fifty by Crusader and continuing down without recovery. That is a 4.9-point decline. Meanwhile thirteen pairings clear the significance test against Underlord and not a single one clears in its favour. Among the heroes that measurably beat nobody, it is the most comprehensively beaten — though not the most beaten overall, since Mars carries fourteen unfavourable results while also winning some.

The list of thirteen is instructive because of how varied it is. Ursa takes Underlord to 37.2% and Phoenix to 38.1%, then Clockwerk, Dawnbreaker, Rubick, Hoodwink, Slardar, Pudge, Snapfire, Windranger, Shadow Demon and Shadow Fiend all land between 40% and 45%. Melee initiators, ranged supports, mobile cores, spell thieves. There is no single archetype to avoid here, which is unusual — most heroes with long unfavourable lists are losing to a recognisable type.

Compare this with Sniper, which has the opposite profile: nothing in the dataset measurably beats Sniper, and it declines anyway. The conclusion there was that its weakness was a competence rather than a counter. Underlord is the mirror image. Its weakness is a counter, thirteen of them, drawn from across the roster, and the bracket curve simply reflects how reliably opponents find one.

The same picture appears from the other direction, which is a useful confirmation. Look across all 127 pages at which heroes turn up most often on somebody else’s favourable list — that is, which heroes other people reliably beat — and Underlord is second, appearing on thirteen of them, behind only Mars at fourteen. It appears on nobody’s unfavourable list at all. Underlord is not merely losing its own matchups; it is one of the two most dependable things to be matched against in the game.

The sample is thinner than the big-population pages — 176,619 games, with 16,287 at Divine — and the individual matchups carry five to eight points of margin. The pattern across thirteen results pointing the same direction is considerably firmer than any one of them, and it is the pattern that matters.

Related

Sources

Game data version opendota-2026-10-24