Rubick

Rubick

Rubick is a ranged intelligence hero in Dota 2, played as support, disabler, nuker.

Base stats

Attack range
550
Attack type
Ranged
Base armor
1
Base attack
25–31
Move speed
290
Primary attribute
Intelligence

Derived

Strongest matchups

Undying 59.6% ±6.5 n=151
Medusa 59.4% ±7.9 n=101
Underlord 59.0% ±6.0 n=178
Vengeful Spirit 58.7% ±6.6 n=150
Death Prophet 58.0% ±7.4 n=119
Bristleback 57.3% ±5.6 n=211
Warlock 57.0% ±5.8 n=193
Lina 56.5% ±4.7 n=299
Silencer 55.4% ±4.8 n=287
Jakiro 55.2% ±4.1 n=386
Disruptor 54.7% ±4.4 n=344
Luna 54.6% ±4.1 n=403

Weakest matchups

Earth Spirit 38.6% ±6.4 n=153
Abaddon 41.9% ±7.8 n=105

Win rate by bracket

Herald 48.6% n=7,848
Guardian 49.0% n=31,260
Crusader 49.5% n=71,702
Archon 49.3% n=141,775
Legend 49.6% n=201,095
Ancient 50.1% n=134,041
Divine 50.1% n=98,512

Skill bracket skew

Herald → Divine +1.5 pts — stronger in higher brackets

Analysis

Rubick is one of the few heroes here whose win rate improves as the brackets rise, from 48.6% in Herald to 50.1% in Divine, crossing fifty somewhere around Ancient. A gain of 1.5 points is modest, and in isolation it would be the least interesting thing on this page. The matchup table is what makes it worth reading.

Twelve pairings clear the significance test in Rubick’s favour and only two against. That is a lopsided profile, though not a record — it ranks seventh of 127 for favourable matchups, well behind Ember Spirit’s twenty-three. What stands out is not the count but the pattern.

Look at who is on the list: Undying, Medusa, Underlord, Vengeful Spirit, Death Prophet, Bristleback, Warlock, Lina, Silencer, Jakiro, Disruptor, Luna. These are heroes built around a single large, slow, committed spell. Rubick’s favourable results cluster almost entirely among opponents whose contribution to a fight arrives in one expensive package — the kind of package that can be picked up and thrown back.

That gives the aggregate win rate a different meaning than it usually has. For most heroes a ~50% overall figure implies a hero of middling strength. For Rubick it more likely describes an average across two very different outcomes: strong when the enemy draft is full of large spells, unremarkable when it is not. The matchups are not a footnote to the win rate here, they are most of what produces it.

The two losses are instructive for the same reason. Earth Spirit at 38.6% and Abaddon at 41.9% are both awkward targets — mobile or sustained rather than reliant on one decisive cast, offering less worth taking.

Treat the individual figures with the margins attached. Several of these are drawn from 100 to 200 games and carry five to eight points of uncertainty, so the direction of the list is firmer than the order of it. Luna at 403 games and Jakiro at 386 are the sturdiest entries and sit lower, around 54.6% and 55.2%.

Related

Sources

Game data version opendota-2026-10-24