Rubick
Rubick is a ranged intelligence hero in Dota 2, played as support, disabler, nuker.
Base stats
- Attack range
- 550
- Attack type
- Ranged
- Base armor
- 1
- Base attack
- 25–31
- Move speed
- 290
- Primary attribute
- Intelligence
Derived
Strongest matchups
| Undying | 59.6% ±6.5 | n=151 |
|---|---|---|
| Medusa | 59.4% ±7.9 | n=101 |
| Underlord | 59.0% ±6.0 | n=178 |
| Vengeful Spirit | 58.7% ±6.6 | n=150 |
| Death Prophet | 58.0% ±7.4 | n=119 |
| Bristleback | 57.3% ±5.6 | n=211 |
| Warlock | 57.0% ±5.8 | n=193 |
| Lina | 56.5% ±4.7 | n=299 |
| Silencer | 55.4% ±4.8 | n=287 |
| Jakiro | 55.2% ±4.1 | n=386 |
| Disruptor | 54.7% ±4.4 | n=344 |
| Luna | 54.6% ±4.1 | n=403 |
Weakest matchups
| Earth Spirit | 38.6% ±6.4 | n=153 |
|---|---|---|
| Abaddon | 41.9% ±7.8 | n=105 |
Win rate by bracket
| Herald | 48.6% | n=7,848 |
|---|---|---|
| Guardian | 49.0% | n=31,260 |
| Crusader | 49.5% | n=71,702 |
| Archon | 49.3% | n=141,775 |
| Legend | 49.6% | n=201,095 |
| Ancient | 50.1% | n=134,041 |
| Divine | 50.1% | n=98,512 |
Skill bracket skew
| Herald → Divine | +1.5 pts — stronger in higher brackets |
|---|
Analysis
Rubick is one of the few heroes here whose win rate improves as the brackets rise, from 48.6% in Herald to 50.1% in Divine, crossing fifty somewhere around Ancient. A gain of 1.5 points is modest, and in isolation it would be the least interesting thing on this page. The matchup table is what makes it worth reading.
Twelve pairings clear the significance test in Rubick’s favour and only two against. That is a lopsided profile, though not a record — it ranks seventh of 127 for favourable matchups, well behind Ember Spirit’s twenty-three. What stands out is not the count but the pattern.
Look at who is on the list: Undying, Medusa, Underlord, Vengeful Spirit, Death Prophet, Bristleback, Warlock, Lina, Silencer, Jakiro, Disruptor, Luna. These are heroes built around a single large, slow, committed spell. Rubick’s favourable results cluster almost entirely among opponents whose contribution to a fight arrives in one expensive package — the kind of package that can be picked up and thrown back.
That gives the aggregate win rate a different meaning than it usually has. For most heroes a ~50% overall figure implies a hero of middling strength. For Rubick it more likely describes an average across two very different outcomes: strong when the enemy draft is full of large spells, unremarkable when it is not. The matchups are not a footnote to the win rate here, they are most of what produces it.
The two losses are instructive for the same reason. Earth Spirit at 38.6% and Abaddon at 41.9% are both awkward targets — mobile or sustained rather than reliant on one decisive cast, offering less worth taking.
Treat the individual figures with the margins attached. Several of these are drawn from 100 to 200 games and carry five to eight points of uncertainty, so the direction of the list is firmer than the order of it. Luna at 403 games and Jakiro at 386 are the sturdiest entries and sit lower, around 54.6% and 55.2%.
Related
Sources
- OpenDota retrieved 2026-10-24
Game data version opendota-2026-10-24