Shadow Fiend

Shadow Fiend

Shadow Fiend is a ranged agility hero in Dota 2, played as carry, nuker.

Base stats

Attack range
525
Attack type
Ranged
Base armor
0
Base attack
16–22
Move speed
305
Primary attribute
Agility

Derived

Strongest matchups

Medusa 64.0% ±7.3 n=114
Undying 58.0% ±6.6 n=150
Void Spirit 57.1% ±6.7 n=147
Razor 56.7% ±5.7 n=203
Underlord 55.4% ±5.2 n=249
Disruptor 54.8% ±3.9 n=436

Weakest matchups

Mirana 38.8% ±7.8 n=103
Monkey King 39.8% ±7.2 n=123
Phoenix 40.6% ±4.7 n=293
Batrider 41.3% ±6.2 n=167
Troll Warlord 41.7% ±7.3 n=120
Earth Spirit 42.9% ±6.5 n=156
Sniper 44.2% ±4.3 n=353
Spirit Breaker 45.1% ±4.8 n=286

Win rate by bracket

Herald 45.6% n=9,404
Guardian 46.0% n=27,801
Crusader 44.9% n=49,815
Archon 43.6% n=74,305
Legend 42.3% n=76,868
Ancient 41.9% n=40,447
Divine 40.7% n=22,205

Skill bracket skew

Herald → Divine -4.9 pts — weaker in higher brackets

Analysis

Shadow Fiend has the lowest Divine win rate of any hero in this dataset, at 40.7%. It is also played roughly three hundred thousand times a patch. Those two facts sitting together are the most interesting thing on this page.

The curve never looks healthy. It peaks at 46.0% in Guardian — one of the lowest peaks here, though not the lowest — and falls from there to 40.7%, a drop of 4.9 points on top of a baseline that was already five points underwater. There is no bracket in this sample where picking Shadow Fiend is anywhere near an even proposition, and the gap widens the further up you go.

The matchup table does not rescue it. Six favourable results against eight unfavourable, and the favourable ones are narrow in character: Medusa at 64.0%, Undying at 58.0%, Void Spirit at 57.1%, Razor at 56.7%, Underlord at 55.4%, Disruptor at 54.8%. Against the eight that beat it — Mirana at 38.8%, Monkey King at 39.8%, Phoenix at 40.6%, Batrider, Troll Warlord, Earth Spirit, Sniper and Spirit Breaker — the losses are heavier and better evidenced. Phoenix rests on 293 games and Sniper on 353, where most of the wins rest on 114 to 249.

So why is it picked so often? The numbers cannot answer that, and it would be dishonest to pretend otherwise. What they can do is rule out one explanation. A hero that is merely difficult should improve as the players get better, the way Enigma and Shadow Demon do. Shadow Fiend gets worse. Whatever keeps it in three hundred thousand games a patch, it is not a skill ceiling that eventually pays out.

The most useful thing this page offers is probably the matchup list rather than the verdict. If the enemy draft contains Medusa or Undying, the numbers are genuinely good. If it contains Phoenix or Sniper, they are not, and those are the two results here with enough games behind them to lean on.

Related

Sources

Game data version opendota-2026-10-24