Shadow Demon

Shadow Demon

Shadow Demon is a ranged intelligence hero in Dota 2, played as support, disabler, initiator.

Base stats

Attack range
500
Attack type
Ranged
Base armor
0
Base attack
29–33
Move speed
290
Primary attribute
Intelligence

Derived

Strongest matchups

Weaver 64.0% ±6.1 n=164
Gyrocopter 62.0% ±5.9 n=179
Mars 61.0% ±4.7 n=290
Ring Master 60.5% ±6.6 n=147
Warlock 60.2% ±4.9 n=264
Disruptor 59.8% ±4.7 n=291
Dark Willow 58.8% ±7.3 n=119
Ursa 57.9% ±7.2 n=126
Muerta 57.6% ±7.2 n=125
Timbersaw 57.5% ±7.1 n=127
Dragon Knight 57.4% ±5.7 n=202
Underlord 57.0% ±6.6 n=151
Tusk 55.8% ±4.4 n=335
Tiny 55.1% ±4.7 n=301

Win rate by bracket

Herald 39.0% n=1,458
Guardian 41.2% n=4,389
Crusader 43.4% n=8,206
Archon 44.4% n=13,292
Legend 45.3% n=17,084
Ancient 44.9% n=11,418
Divine 46.3% n=8,885

Skill bracket skew

Herald → Divine +7.3 pts — stronger in higher brackets

Analysis

Shadow Demon has the lowest Herald win rate of any hero in this dataset: 39.0%. It also has one of the largest climbs, gaining 7.3 points to reach 46.3% in Divine. Both numbers are worth holding at once, because the second does not rescue the first. Even at its best, in the hands of the best players measured here, Shadow Demon does not average a win.

The matchup table makes that stranger rather than clearer. Fourteen pairings clear the significance test in its favour and not one clears against it — Weaver at 64.0%, Gyrocopter at 62.0%, Mars at 61.0%, Ring Master at 60.5%, then a long run through the high fifties. A hero that measurably beats fourteen opponents and measurably loses to none should, intuitively, win more than half its games. It does not come close.

That intuition is wrong, and this page is a good place to see why. A reportable matchup covers only the games where a specific opposing hero was present, and those games are a thin slice of the whole. The remaining majority — every game without Weaver or Mars in it — is where the aggregate is decided, and it decides against Shadow Demon consistently.

This is not a quirk of one hero either. Five heroes here carry ten or more favourable matchups while never crossing fifty at any bracket: Ember Spirit, Treant Protector, Snapfire, Windranger and this one. Beating specific opponents and winning games are related but genuinely different things, and the gap between them is largest for heroes whose contribution is conditional.

The climb is the part worth acting on. A 7.3-point gain across brackets, on a hero this punishing at the bottom, describes something with a real ceiling that takes real practice to reach. The sample backs it up less firmly than most pages here — 64,732 games total, with only 1,458 in Herald — so treat the endpoints as indicative rather than precise. The direction is clear enough regardless.

Related

Sources

Game data version opendota-2026-10-24