Manta Style

Manta Style

Manta Style is a 4,650-gold epic item in Dota 2. Built from Yasha, Diadem.

Item

Components
Yasha, Diadem
Cooldown
34s
Cost
4,650 gold
Mana cost
125
Quality
Epic

Who buys it

Heroes whose build ranks Manta Style near the top at each stage. Ranks, not rates: OpenDota's counts scale with how often a hero is played, so a raw count would rank heroes by popularity rather than say anything about the item.

Mid game pickup for

Medusa #1 in their mid game build
Terrorblade #3 in their mid game build
Broodmother #3 in their mid game build
Luna #4 in their mid game build
Naga Siren #4 in their mid game build
Phantom Lancer #4 in their mid game build
Morphling #4 in their mid game build
Shadow Fiend #4 in their mid game build
Riki #5 in their mid game build

Late game pickup for

Vengeful Spirit #2 in their late game build
Riki #2 in their late game build
Spectre #3 in their late game build
Lifestealer #4 in their late game build

Analysis

Most items in this dataset are bought later as the game goes on. Manta Style is one of six that go the other way: nine heroes rank it in their mid-game build against four in the late game, out of 142 items with buyer data. Whatever Manta is for, it is for a window rather than an accumulation.

The mid-game list is led by Medusa, which ranks it first, followed by Terrorblade and Broodmother at third, then Luna, Naga Siren and Phantom Lancer at fourth. The late-game list is shorter and lower-priority: Vengeful Spirit and Riki at second, Spectre at third, Lifestealer at fourth.

The composition of that first group is hard to miss. Medusa, Terrorblade, Naga Siren, Phantom Lancer and Broodmother are all heroes that already produce additional units or additional attacks, and Manta produces two more bodies. The item is not being bought to add a capability so much as to multiply one the hero already has, which is the kind of purchase that pays off at a specific point — once the base ability is online and before the opposition has assembled an answer to it.

That also explains the inverted shape without needing any argument about cost. At 4,650 gold Manta is not cheap, and it would be reasonable to expect it to drift later like Black King Bar or Shiva’s Guard do. It does not, because the heroes buying it want the multiplication while the multiplication still decides fights.

The components point the same way. Yasha and Diadem are both tempo parts — movement, attack speed, damage — rather than survivability, so a hero assembling Manta is not building toward resilience and does not get any on the way.

As with every item page here, these are ranks within a hero’s own build rather than win rates. The data shows that this group of heroes prioritises Manta in the middle of the game; it does not show whether doing so wins them more games than the alternatives would.

Related

Sources

Game data version opendota-2026-10-24