Axe

Axe

Axe is a melee strength hero in Dota 2, played as initiator, durable, disabler.

Base stats

Attack range
150
Attack type
Melee
Base armor
0
Base attack
31–35
Move speed
315
Primary attribute
Strength

Derived

Strongest matchups

Bristleback 59.5% ±7.6 n=111
Silencer 58.8% ±7.3 n=119
Crystal Maiden 58.5% ±7.4 n=118
Luna 57.1% ±6.7 n=147
Ogre Magi 56.9% ±5.3 n=232

Weakest matchups

Keeper of the Light 38.5% ±7.8 n=104
Abaddon 40.4% ±6.9 n=136
Ember Spirit 41.6% ±5.8 n=190
Centaur Warrunner 43.5% ±5.6 n=209

Win rate by bracket

Herald 51.8% n=11,505
Guardian 51.4% n=41,663
Crusader 51.4% n=84,156
Archon 51.1% n=138,028
Legend 49.9% n=155,631
Ancient 49.7% n=87,159
Divine 48.9% n=54,066

Skill bracket skew

Herald → Divine -2.9 pts — weaker in higher brackets

Analysis

Axe declines from 51.8% in Herald to 48.9% in Divine, crossing fifty around Legend. On its own that is an ordinary result — a mild version of the low-bracket pattern that Bristleback, Ogre Magi and Sniper show more sharply. The matchup table explains it better than the brackets do.

Look at who Axe beats: Bristleback at 59.5%, Silencer at 58.8%, Crystal Maiden at 58.5%, Luna at 57.1%, Ogre Magi at 56.9%. Now look at what those five heroes have in common on their own pages. Their average bracket skew is −3.8. Across the dataset as a whole, the opponents heroes beat average −0.4. Axe’s victims are falling roughly ten times faster than the typical opponent.

The reverse holds too. The four heroes that measurably beat Axe — Keeper of the Light at 38.5%, Abaddon at 40.4%, Ember Spirit at 41.6%, Centaur Warrunner at 43.5% — average +1.8, comfortably on the rising side.

That gives Axe’s own decline a straightforward explanation, and a more interesting one than “it is a low-bracket hero”. Axe is not getting worse. Its food supply is thinning. The heroes it reliably punishes are themselves played less, and played worse, as brackets rise, so the matchups that produce Axe’s wins simply stop being offered. A hero whose strength is conditional on the opponent inherits the opponent’s trajectory.

It also suggests what to do about it, which most pages on this site cannot. Axe in a high bracket is not a hero that needs to be played differently so much as one that needs the draft to cooperate: against Bristleback or Ogre Magi the numbers are as good at Divine as anywhere, because that matchup does not care what bracket it happens in.

As always, read the margins. These pairings rest on 104 to 232 games with five to eight points of uncertainty each. The pattern across five of them is firmer than any single figure in it.

Related

Sources

Game data version opendota-2026-10-24